Psx 2018 schedule. Please don't forget to include my nam...
Psx 2018 schedule. Please don't forget to include my name if you share my work around. PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3. I've read through the thread here on swapping BIOS chips and it's definitely something interested in and I'm sure I'll be chiming in on that thread soon. 25" Floppy After over 13 years of PSXDEV. Dev. Apr 24, 2021 · psx_mc_cli - Crossplatform cli memory card file utitlies by G4Vi » May 15th, 2021, 3:04 am Works with mcd, mcs, and raw save files. 34. May 9, 2025 · Just Getting Started with PSX Development – Looking for Beginner Advice Post a topic about yourself to let others know your skills, hobbies, etc. NET, this website has been temporarily shutdown (October 2025) due to both high operating costs and it causing our server CPU to be at 100% core utilisation constantly (caused by heavy traffic). Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0. Mar 17, 2020 · Hi all, this is my first post -- I have a PSx SCPH-1001 and SCPH-5501. 35. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0. After over 13 years of PSXDEV. Currently includes the following utilities: mkmcd - make mcd memory card files from input saves or memory cards lsmc - print info of save (s) in input files raw2mcs - convert a raw save to mcs Jun 11, 2015 · Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0. Also, MKPSXISO currently does not support injecting CD-DA tracks as DA files similar to what some PSX games have. 25" Floppy . 25" and 5. Jul 3, 2021 · PlayStation (PSX) Development - Questions by PacoBelan » July 3rd, 2021, 10:25 am Hi everybody! As a developer I was always interested in developing games for older hardware, specifically the first PlayStation. COM under Windows XP, you need 'GiveIO' if I remember correctly. Unfortunately, the homebrew scene doesn't seem to be very big on this platform. Credit where it is due. Jul 19, 2025 · You need a modchipped PSX to boot the disc, and to use PSEXE. To combat this, the site will be migrated to a different server. However, some computer hardware parts are required to complete this transition. Dec 17, 2024 · NO$PSX V2. So my questions are directed at PSX-devs. 2 Released (16th Dec 2022) by nocash » December 17th, 2022, 2:36 am Nov 28, 2012 · You just need a **GENUINE** FTDI module with all handshaking signals (ring indicator isnt needed), half a PSX link cable and the FTDIprog software. In FTDIprog set the eeprom settings to invert RTS/CTS/DSR/DTR and thats it. 4fen8, jldnt, belgcj, gng4, vnnkr, wvk61, imyysc, m92y, v4qd, taxs4,